Hi, I'm Marco.
I'm a developer who loves turning weird ideas into real-time 3D experiences. I spend a lot of time messing with OpenGL, C++, physics, procedural generation, animation, collisions, and anything else that makes a game or simulator feel alive.
I work with: C++ OpenGL Real-time 3D Physics Collisions Procedural Generation Animation JavaScript HTML5 / WebGL
Go checkout my portfolio